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Animations

These are a small sample of animations I have made in the past for both fun and for assignments.

Unity Implementation

These are a collection of animations I created in 3DS Max and implemented into a Unity scene. This collection includes a walk, run, idle, fidget, jump, death and three different attack animations.

Dragonling

This is an idle animation for a tiny dragon, followed by an animation of it breathing fire. This was used to practice animating with a model using a particle effects emitter and was animated in 3DS Max. 

High Kick

This is a kick animation I rotoscoped in 3DS Max using a Frankenstein model. He does a quick high kick before returning to his starting position.

Mech Walk

This is a mech that I animated in 3DS Max for one of my assignments. The purpose was to create a walk cycle that shows that the object has a lot of weight to it. 

Beholder

This is an idle animation for a floating monster made in 3DS Max. It was used to demonstrate the individual weight of body parts as well as their delay in movement.

Reaching

This is another rotoscope that I did using a Frankenstein model in 3DS Max, however this time he is reaching upward and grabbing an object then pulling it down to him.

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